<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ffxivrp.org/index.php?action=history&amp;feed=atom&amp;title=Game_Opcodes</id>
	<title>Game Opcodes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ffxivrp.org/index.php?action=history&amp;feed=atom&amp;title=Game_Opcodes"/>
	<link rel="alternate" type="text/html" href="https://wiki.ffxivrp.org/index.php?title=Game_Opcodes&amp;action=history"/>
	<updated>2026-04-28T15:45:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.ffxivrp.org/index.php?title=Game_Opcodes&amp;diff=5891&amp;oldid=prev</id>
		<title>Unnamed Mercenary: Unnamed Mercenary moved page Opcodes to Game Opcodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxivrp.org/index.php?title=Game_Opcodes&amp;diff=5891&amp;oldid=prev"/>
		<updated>2021-03-24T19:43:09Z</updated>

		<summary type="html">&lt;p&gt;Unnamed Mercenary moved page &lt;a href=&quot;/pages/Opcodes&quot; class=&quot;mw-redirect&quot; title=&quot;Opcodes&quot;&gt;Opcodes&lt;/a&gt; to &lt;a href=&quot;/pages/Game_Opcodes&quot; title=&quot;Game Opcodes&quot;&gt;Game Opcodes&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:43, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Unnamed Mercenary</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.ffxivrp.org/index.php?title=Game_Opcodes&amp;diff=5775&amp;oldid=prev</id>
		<title>Unnamed Mercenary: Created page with &quot;&lt;div style=&quot;float:right;&quot;&gt;__TOC__&lt;/div&gt; This is a list of all the various opcodes and their layouts that FFXIV 1.23b uses.   = Lobby = == Sent from Client == {| class=&quot;wikitab...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.ffxivrp.org/index.php?title=Game_Opcodes&amp;diff=5775&amp;oldid=prev"/>
		<updated>2018-06-22T18:57:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; This is a list of all the various opcodes and their layouts that FFXIV 1.23b uses.   = Lobby = == Sent from Client == {| class=&amp;quot;wikitab...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
This is a list of all the various opcodes and their layouts that FFXIV 1.23b uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Lobby =&lt;br /&gt;
== Sent from Client ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Opcode&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Packet Name&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Size&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Packet Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x03 || Get Characters ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || Select Character ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x05 || Get Accounts ||  || Content/Service Accounts?&lt;br /&gt;
|-&lt;br /&gt;
| 0x0B || Modify Character ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0F || Finish Mod Retainers ||  || GM Tool?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sent from Server ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Opcode&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Packet Name&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Size&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Packet Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x02 || Error ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || Account List ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0D || Character List ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0E || Modify Character Reply ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0F || Select Character Reply ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x10 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x15 || World List ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x16 || Import Name List ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x17 || Retainer List ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x1F4 ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 0x1F5 ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Game =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Opcode&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Server -&amp;gt; Client&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Client -&amp;gt; Server&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Packet Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Packet Name&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Size&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Packet Name&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Size&lt;br /&gt;
|-&lt;br /&gt;
| 0x0001 || Pong ||  || Ping ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0002 ||  ??? ||  || ??? ||  || Received/Sent during login || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0003 || Chat Message ||  || Chat Message ||  || Sent along the chat socket || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0004 || Reset Engine? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0005 || Set Map ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0006 || Mass Delete Actor Start ||  || Language Code ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0007 || Mass Delete Actor End ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0008 || Actors to NOT Mass Delete ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0009 || Actors to NOT Mass Delete (10?) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x000A || Actors to NOT Mass Delete (20?) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x000B || Actors to NOT Mass Delete (40?) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x000C || Set Music ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x000D || Set Weather ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x000E || Logout ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x000F ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0010 || During Login - One param: 00 or FF? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0011 || Quit Game ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00C7 ||  ||  || Party Message ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8 ||  ||  || Tell Message ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00C9 ||  ||  || Linkshell Message ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00CA || Create Actor ||  || Position Update ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB || Delete Actor ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC || Load Class Script for Actor ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00CD || Unset Actor Class/Script? ||  || Target Selected ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00CE || Set Actor Position ||  || Starting Cutscene ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00CF || Move Actor to Position ||  || /countdown ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0 || Set Actor Speeds ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00D2 || ? ||  ||  ||  || Played Player does to mob, mob ID || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00D3 || Set Actor Target (Animated) ||  ||  ||  || Played Player does to mob, mob ID || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4 || Turn Actor to Target ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00D6 || Set Actor Appearance ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00D7 || Flashes Appearance, Sets Actor Target ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8 || Bind BG MapObj to Actor ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00D9 || Play BG animation ||  ||  ||  || spin: Ship In, spot: Ship Out, stt0: open dock, end0: close dock. Also &amp;quot;show&amp;quot;? || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00DA || Play particle animation on actor (w.o stopping) ||  ||  ||  || B9 0B 00 04 will fade you away || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00DB || Set Actor Target ||  ||  ||  || Final byte was 3F || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC || ? Set Actor Targer (Unknown) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00DD || ? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00DE || ? Clears Actor Target (Seems to) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00DF || Set Actor Target  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0 || Play animation/effect ||  ||  ||  || Second param unknown || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1 || Do Emote ||  ||  ||  || Emotes use this || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00E2 || Needed for mapchange (0x02 first byte) Show/Hide UI (0x15/0x16 first byte) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00E3 || Used to set &amp;quot;Have Quest&amp;quot; and &amp;quot;Important&amp;quot; NPC Icons ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00E4 || Show/Hide Weapon ||  ||  ||  || First byte can be 03, dunno what it does || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00E5 || Countdown ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x012C ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x012D ||  ||  || Script Start Request/Script Error ||  || ~/Fired when actor with script is activated || &lt;br /&gt;
|-&lt;br /&gt;
| 0x012E || SetTalkEventCondition ||  || Script Result ||  || Sets actor to have a talk event condition/Fired after selecting an option in a script || &lt;br /&gt;
|-&lt;br /&gt;
| 0x012F || KickClientOrderEvent ||  || Parameter Data Request ||  || Tells an actor to start an event/Fired on certain menus, asking for data || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0130 || StartServerOrderEventFunction ||  ||  ||  || Like bed or door object || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0131 || EndClientOrderEvent ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0132 || Sets things up on PC creation (??) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0133 || General Data Packet ||  || Group Created ||  || Used for sending various info as well as some commands/Tells server to send work values || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0134 || Set Actor State ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0135 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0136 || SetEventStatus (Fire at the end to make em work) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0137 || Set Actor Propery (AKA: SynchMemory) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0138 || SetTargetTime ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0139 || Battle Action (x01 Log/Effect) ||  ||  ||  || Used for general attacks || &lt;br /&gt;
|-&lt;br /&gt;
| 0x013A || Battle Action (x10 Log/Effect) ||  ||  ||  || Shows EXP Chains/Exp gained || &lt;br /&gt;
|-&lt;br /&gt;
| 0x013B || Battle Action (x18 Log/Effect) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x013C || Battle Action (No Log/Effect) ||  ||  ||  || Shows chocobo mount animation || &lt;br /&gt;
|-&lt;br /&gt;
| 0x013D || Set Actor Name ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0143 || Delete Group ||  ||  ||  || Might be delete group... sends group ids || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0144 || Set Actor Animation ||  ||  ||  || 0xc?, 0x00 0xF0? || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0145 || Set Actor Icon (ChangeActorExtraStat) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0146 || Inventory Chunk Start ||  ||  ||  || ActorId, Count, Inventory Type || 05, 62: Key Items&lt;br /&gt;
|-&lt;br /&gt;
| 0x0147 || Inventory Chunk End ||  ||  ||  || 8bytes of 0. || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0148 || Add Item (x01) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0149 || Add Item (x08, variable) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x014A || Add Item (x16) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x014B || Add Item (x32) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x014C || Add Item (x64) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x014D || Set Equipment Id (x01) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x014E || Set Equipment Id (x08, variable) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x014F || Set Equipment Id (x16) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0150 || Set Equipment Id (x32) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0151 || Set Equipment Id (x64) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0152 || Remove Item (x01) ||  ||  ||  || 2bytes each || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0153 || Remove Item (x08, variable) ||  ||  ||  || count at 0x10 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0154 || Remove Item (x16) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0155 || Remove Item (x32) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0156 || Remove Item (x64) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0157 || Text Sheet Message (Source Actor) 1 ||  ||  ||  || [Source Actor][WorldMaster Id][Text Id][Log] (30Bytes) || Used on Chocobo Call/Dismiss.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0158 || Text Sheet Message (Source Actor) 2 ||  ||  ||  || [Source Actor][WorldMaster Id][Text Id][Log][Params] [@0x14: int32] (38Bytes) || Used for &amp;quot;You can't use that item now&amp;quot;. Last int32 needs to be &amp;amp;gt; 4... investigate.&lt;br /&gt;
|-&lt;br /&gt;
| 0x0159 || Text Sheet Message (Source Actor) 3 ||  ||  ||  || [Source Actor][WorldMaster Id][Text Id][Log][Params] (40Bytes) || Used for Ability switch/Class Switch&lt;br /&gt;
|-&lt;br /&gt;
| 0x015A || Text Sheet Message (Source Actor) 4 ||  ||  ||  || [Source Actor][WorldMaster Id][Text Id][Log][Params] (50Bytes) || Used for &amp;quot;You obtain a [item]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x015B || Text Sheet Message (Source Actor) 5 ||  ||  ||  || [Source Actor][WorldMaster Id][Text Id][Log][Params] (70Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x015C || Text Sheet Message (Custom Sender) 1 ||  ||  ||  || [NPC Actor Id][Text Id][Log][0x20Bytes Name] (48Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x015D || Text Sheet Message (Custom Sender) 2 ||  ||  ||  || [NPC Actor Id][Text Id][Log][0x20Bytes Name][Params][@0x30: int32] (58Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x015E || Text Sheet Message (Custom Sender) 3 ||  ||  ||  || [NPC Actor Id][Text Id][Log][0x20Bytes Name][Params] (68Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x015F || Text Sheet Message (Custom Sender) 4 ||  ||  ||  || [NPC Actor Id][Text Id][Log][0x20Bytes Name][Params] (78Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0160 || Text Sheet Message (Custom Sender) 5 ||  ||  ||  || [NPC Actor Id][Text Id][Log][0x20Bytes Name][Params] (98Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0161 || Text Sheet Message (DispId Sender) 1 ||  ||  ||  || [Display Name Id][NPC Actor Id][Text Id][Log] (30Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0162 || Text Sheet Message (DispId Sender) 2 ||  ||  ||  || [Display Name Id][NPC Actor Id][Text Id][Log][Params] [@0x14: int32] (38Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0163 || Text Sheet Message (DispId Sender) 3 ||  ||  ||  || [Display Name Id][NPC Actor Id][Text Id][Log][Params] (40Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0164 || Text Sheet Message (DispId Sender) 4 ||  ||  ||  || [Display Name Id][NPC Actor Id][Text Id][Log][Params] (50Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0165 || Text Sheet Message (DispId Sender) 5 ||  ||  ||  || [Display Name Id][NPC Actor Id][Text Id][Log][Params] (60Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0166 || Text Sheet Message (No Source Actor) 1 ||  ||  ||  || [WorldMaster Id][Text Id][Log]              (28Bytes) || Used during &amp;quot;Teleporting&amp;quot; or &amp;quot;Can't carry anymore&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
| 0x0167 || Text Sheet Message (No Source Actor) 2 ||  ||  ||  || [WorldMaster Id][Text Id][Log][Params] [@0x30: int32] (38Bytes) || Used during &amp;quot;Entering Bowl of Embers&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
| 0x0168 || Text Sheet Message (No Source Actor) 3 ||  ||  ||  || [WorldMaster Id][Text Id][Log][Params] (38Bytes) || Used for &amp;quot;You Don't not have an Inferno lamp&amp;quot; and &amp;quot;You use 4 fire shards&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
| 0x0169 || Text Sheet Message (No Source Actor) 4 ||  ||  ||  || [WorldMaster Id][Text Id][Log][Params] (48Bytes) || Used for &amp;quot;teleport/anima&amp;quot; message&lt;br /&gt;
|-&lt;br /&gt;
| 0x016A || Text Sheet Message (No Source Actor) 5 ||  ||  ||  || [WorldMaster Id][Text Id][Log][Params] (68Bytes) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x016B || SetNoticeEventCondition ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x016C || SetEmoteEventCondition ||  ||  ||  || emoteDefault? || &lt;br /&gt;
|-&lt;br /&gt;
| 0x016D || Inventory Start ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x016E || Inventory End ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x016F || SetPushEventConditionWithCircle ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0170 || SetPushEventConditionWithFan ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0171 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0172 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0173 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0174 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0175 || SetPushEventConditionWithTriggerBox ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0176 || Equip Related????? Look in beta/alpha ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0177 || Set Status @ Index ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0179 || Set All Status ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x017A || Set Group Work Properties ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x017B || Set Actor In Different Zone ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x017C || Group Packet Header ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x017D || Group Begin ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x017E || Group End ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x017F || Group Members Body (x8, variable) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0180 || Group Members Body (x16) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0181 || Group Members Body (x32) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0182 || Group Members Body (x64) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0183 || Group Duty Members Body (x8, variable) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0184 || Group Duty Members Body (x16) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0185 || Group Duty Members Body (x32) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0186 || Group Duty Members Body (x64) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0187 || Single Group related ||  ||  ||  || 0x08: FFFFFFFF, 0x0C: Name? || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0188 || Create Named Group (IE: LS) ||  ||  ||  || 0x00: 07, 0x10: Name? || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0189 || Create Named Group (x8, variable) ||  ||  ||  || Linkshell list? npc_pc_lastevent || &lt;br /&gt;
|-&lt;br /&gt;
| 0x018A || Set Active Linkshell ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x018B || Group Update Member (x1) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x018C || Group Update Member (x8, variable) (?? guess) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x018D || Group Update Member (x16, variable) (??) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x018E || ChangeSystemStat ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x018F || Some Start Tag? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0190 || Some Body Opcode? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0191 || Some End Tag? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0192 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0193 || Stops control (0x14) and starts (0x15). ||  ||  ||  || 0x13 talks about actioncheck value being set. || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0194 || Set Grand Company Info ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0195 || Set Emnity Indicator ||  ||  ||  || First arg actorID, Second emnity level || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0196 || ??? - In Packet 7 ||  ||  ||  || 0x00,00,0xE (1.19a), 0x00,00,0D (1.20), 0x00,07,5A also 0x1 @ 10 bytes backwards(1.22c), 0x000014, 1 in same spot. (1.23b) || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0197 || Set Chocobo Appearance ||  ||  ||  || 0: Standard, 1-4: Maelstrom, 1F-22: Adders, 3D-3F: Flames || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0198 || Set Chocobo Name ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0199 || Set Has Chocobo ||  ||  ||  || &amp;amp;gt; 0 YES, else NO || &lt;br /&gt;
|-&lt;br /&gt;
| 0x019A || Set Achievements Completed ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x019B || Set Top Achievements ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x019C || Set Total Achievement Points ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x019D || Set Player Title ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x019E || Achievement Earned Packet ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x019F || Respond Achievement Completion Rate ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A0 || Set Gobbue Appearance ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A1 || Set Has Gobbue Mount ||  ||  ||  || &amp;amp;gt; 0 YES, else NO || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A2 || JobQuestCompleteTriple ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A3 || Set Completed Quests (For Book) ||  ||  ||  || Sets path companion too || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A4 || Set Current Job ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A5 || EntrustItem (20 bytes. Each byte tested as bitflag.) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A6 || HamletSupplyRanking ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A7 || Set Dream Result (Required for wakeup) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01A8 || HamletDefenseScore ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01C2 || Doesn't Exist? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01C3 || Recruiting Started Response ||  || Recruitment Start Request ||  || 0 = Failed, 1 = Successful || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01C4 || Recruiting Ended Response ||  || Recruitment End Request ||  || 0 = Failed, 1 = Successful || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01C5 || Recruiting State Response (Open Party) ||  || Party Window Opened, asking for state ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01C6 || Recruiting Acceptment Response ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01C7 || Recruitment Search Results ||  || Search Result request ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01C8 || Get Recruitment Info ||  || Current Recruitment Info request ||  || Unable to retrieve recruitment info || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01C9 || Add Blacklist Response ||  ||  ||  || 0 = Failed, 1 = Successful || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01CA || Remove Blacklist Response ||  ||  ||  || 0 = Failed, 1 = Successful || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01CB || Send Blacklist  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01CC || Add Friendlist Response ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01CD || Remove Friendlist Response ||  ||  ||  || 0 = Failed, 1 = Successful || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01CE || Send Friendlist ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01CF || Friend Status Update Response ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D0 || Faq Request Response ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D1 || Faq Body Response ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D2 || Send Issue Options ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D3 || Makes GM Icon Reply appear ||  ||  ||  || First byte must == 1 to show icon || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D4 || GM Message Response ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D5 || GM Ticket Sent Response.  ||  ||  ||  || 0 = GM send failed, 1 = GM send successful || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D6 || Confirm GM ticket ended ||  ||  ||  || First byte must == 1 to hide icon || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D7 ||  ||  ||  ||  || Deals with something stored at EAX + C8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D8 ||  ||  ||  ||  || Deals with something stored at EAX + C8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01D9 ||  ||  ||  ||  || Deals with something stored at EAX + C8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01DA ||  ||  ||  ||  || Deals with something stored at EAX + E8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01DB ||  ||  ||  ||  || Deals with something stored at EAX + E8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01DC ||  ||  || Set Search Info ||  || Deals with something stored at EAX + E8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01DD || Bazaar? ||  || Begin Search ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01DE || Response to Client 0x1DB ||  ||  ||  || Needs to have 0x1DB to fire || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01DF || Search Information Response ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01E0 || Ends Search but also has info???? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01E1 ||  ||  ||  ||  || Deals with something stored at EAX + C8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01F4 || Unused? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01F5 || Unused? ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0x01F6 || Unused? ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Unnamed Mercenary</name></author>
		
	</entry>
</feed>