Difference between revisions of "Game Opcodes"

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(Created page with "<div style="float:right;">__TOC__</div> This is a list of all the various opcodes and their layouts that FFXIV 1.23b uses. = Lobby = == Sent from Client == {| class="wikitab...")
 
m (Unnamed Mercenary moved page Opcodes to Game Opcodes)
 
(No difference)

Latest revision as of 19:43, 24 March 2021

This is a list of all the various opcodes and their layouts that FFXIV 1.23b uses.


Lobby

Sent from Client

Opcode Packet Name Size Packet Description
0x03 Get Characters
0x04 Select Character
0x05 Get Accounts Content/Service Accounts?
0x0B Modify Character
0x0F Finish Mod Retainers GM Tool?


Sent from Server

Opcode Packet Name Size Packet Description
0x01
0x02 Error
0x0C Account List
0x0D Character List
0x0E Modify Character Reply
0x0F Select Character Reply
0x10
0x15 World List
0x16 Import Name List
0x17 Retainer List
0x1F4
0x1F5


Game

Opcode Server -> Client Client -> Server Packet Description
Packet Name Size Packet Name Size
0x0001 Pong Ping
0x0002 ??? ??? Received/Sent during login
0x0003 Chat Message Chat Message Sent along the chat socket
0x0004 Reset Engine?
0x0005 Set Map
0x0006 Mass Delete Actor Start Language Code
0x0007 Mass Delete Actor End
0x0008 Actors to NOT Mass Delete
0x0009 Actors to NOT Mass Delete (10?)
0x000A Actors to NOT Mass Delete (20?)
0x000B Actors to NOT Mass Delete (40?)
0x000C Set Music
0x000D Set Weather
0x000E Logout
0x000F
0x0010 During Login - One param: 00 or FF?
0x0011 Quit Game
0x00C7 Party Message
0x00C8 Tell Message
0x00C9 Linkshell Message
0x00CA Create Actor Position Update
0x00CB Delete Actor
0x00CC Load Class Script for Actor
0x00CD Unset Actor Class/Script? Target Selected
0x00CE Set Actor Position Starting Cutscene
0x00CF Move Actor to Position /countdown
0x00D0 Set Actor Speeds
0x00D2 ? Played Player does to mob, mob ID
0x00D3 Set Actor Target (Animated) Played Player does to mob, mob ID
0x00D4 Turn Actor to Target
0x00D6 Set Actor Appearance
0x00D7 Flashes Appearance, Sets Actor Target
0x00D8 Bind BG MapObj to Actor
0x00D9 Play BG animation spin: Ship In, spot: Ship Out, stt0: open dock, end0: close dock. Also "show"?
0x00DA Play particle animation on actor (w.o stopping) B9 0B 00 04 will fade you away
0x00DB Set Actor Target Final byte was 3F
0x00DC ? Set Actor Targer (Unknown)
0x00DD ?
0x00DE ? Clears Actor Target (Seems to)
0x00DF Set Actor Target
0x00E0 Play animation/effect Second param unknown
0x00E1 Do Emote Emotes use this
0x00E2 Needed for mapchange (0x02 first byte) Show/Hide UI (0x15/0x16 first byte)
0x00E3 Used to set "Have Quest" and "Important" NPC Icons
0x00E4 Show/Hide Weapon First byte can be 03, dunno what it does
0x00E5 Countdown
0x012C
0x012D Script Start Request/Script Error ~/Fired when actor with script is activated
0x012E SetTalkEventCondition Script Result Sets actor to have a talk event condition/Fired after selecting an option in a script
0x012F KickClientOrderEvent Parameter Data Request Tells an actor to start an event/Fired on certain menus, asking for data
0x0130 StartServerOrderEventFunction Like bed or door object
0x0131 EndClientOrderEvent
0x0132 Sets things up on PC creation (??)
0x0133 General Data Packet Group Created Used for sending various info as well as some commands/Tells server to send work values
0x0134 Set Actor State
0x0135
0x0136 SetEventStatus (Fire at the end to make em work)
0x0137 Set Actor Propery (AKA: SynchMemory)
0x0138 SetTargetTime
0x0139 Battle Action (x01 Log/Effect) Used for general attacks
0x013A Battle Action (x10 Log/Effect) Shows EXP Chains/Exp gained
0x013B Battle Action (x18 Log/Effect)
0x013C Battle Action (No Log/Effect) Shows chocobo mount animation
0x013D Set Actor Name
0x0143 Delete Group Might be delete group... sends group ids
0x0144 Set Actor Animation 0xc?, 0x00 0xF0?
0x0145 Set Actor Icon (ChangeActorExtraStat)
0x0146 Inventory Chunk Start ActorId, Count, Inventory Type 05, 62: Key Items
0x0147 Inventory Chunk End 8bytes of 0.
0x0148 Add Item (x01)
0x0149 Add Item (x08, variable)
0x014A Add Item (x16)
0x014B Add Item (x32)
0x014C Add Item (x64)
0x014D Set Equipment Id (x01)
0x014E Set Equipment Id (x08, variable)
0x014F Set Equipment Id (x16)
0x0150 Set Equipment Id (x32)
0x0151 Set Equipment Id (x64)
0x0152 Remove Item (x01) 2bytes each
0x0153 Remove Item (x08, variable) count at 0x10
0x0154 Remove Item (x16)
0x0155 Remove Item (x32)
0x0156 Remove Item (x64)
0x0157 Text Sheet Message (Source Actor) 1 [Source Actor][WorldMaster Id][Text Id][Log] (30Bytes) Used on Chocobo Call/Dismiss.
0x0158 Text Sheet Message (Source Actor) 2 [Source Actor][WorldMaster Id][Text Id][Log][Params] [@0x14: int32] (38Bytes) Used for "You can't use that item now". Last int32 needs to be > 4... investigate.
0x0159 Text Sheet Message (Source Actor) 3 [Source Actor][WorldMaster Id][Text Id][Log][Params] (40Bytes) Used for Ability switch/Class Switch
0x015A Text Sheet Message (Source Actor) 4 [Source Actor][WorldMaster Id][Text Id][Log][Params] (50Bytes) Used for "You obtain a [item]"
0x015B Text Sheet Message (Source Actor) 5 [Source Actor][WorldMaster Id][Text Id][Log][Params] (70Bytes)
0x015C Text Sheet Message (Custom Sender) 1 [NPC Actor Id][Text Id][Log][0x20Bytes Name] (48Bytes)
0x015D Text Sheet Message (Custom Sender) 2 [NPC Actor Id][Text Id][Log][0x20Bytes Name][Params][@0x30: int32] (58Bytes)
0x015E Text Sheet Message (Custom Sender) 3 [NPC Actor Id][Text Id][Log][0x20Bytes Name][Params] (68Bytes)
0x015F Text Sheet Message (Custom Sender) 4 [NPC Actor Id][Text Id][Log][0x20Bytes Name][Params] (78Bytes)
0x0160 Text Sheet Message (Custom Sender) 5 [NPC Actor Id][Text Id][Log][0x20Bytes Name][Params] (98Bytes)
0x0161 Text Sheet Message (DispId Sender) 1 [Display Name Id][NPC Actor Id][Text Id][Log] (30Bytes)
0x0162 Text Sheet Message (DispId Sender) 2 [Display Name Id][NPC Actor Id][Text Id][Log][Params] [@0x14: int32] (38Bytes)
0x0163 Text Sheet Message (DispId Sender) 3 [Display Name Id][NPC Actor Id][Text Id][Log][Params] (40Bytes)
0x0164 Text Sheet Message (DispId Sender) 4 [Display Name Id][NPC Actor Id][Text Id][Log][Params] (50Bytes)
0x0165 Text Sheet Message (DispId Sender) 5 [Display Name Id][NPC Actor Id][Text Id][Log][Params] (60Bytes)
0x0166 Text Sheet Message (No Source Actor) 1 [WorldMaster Id][Text Id][Log] (28Bytes) Used during "Teleporting" or "Can't carry anymore" message
0x0167 Text Sheet Message (No Source Actor) 2 [WorldMaster Id][Text Id][Log][Params] [@0x30: int32] (38Bytes) Used during "Entering Bowl of Embers" message
0x0168 Text Sheet Message (No Source Actor) 3 [WorldMaster Id][Text Id][Log][Params] (38Bytes) Used for "You Don't not have an Inferno lamp" and "You use 4 fire shards" message
0x0169 Text Sheet Message (No Source Actor) 4 [WorldMaster Id][Text Id][Log][Params] (48Bytes) Used for "teleport/anima" message
0x016A Text Sheet Message (No Source Actor) 5 [WorldMaster Id][Text Id][Log][Params] (68Bytes)
0x016B SetNoticeEventCondition
0x016C SetEmoteEventCondition emoteDefault?
0x016D Inventory Start
0x016E Inventory End
0x016F SetPushEventConditionWithCircle
0x0170 SetPushEventConditionWithFan
0x0171
0x0172
0x0173
0x0174
0x0175 SetPushEventConditionWithTriggerBox
0x0176 Equip Related????? Look in beta/alpha
0x0177 Set Status @ Index
0x0179 Set All Status
0x017A Set Group Work Properties
0x017B Set Actor In Different Zone
0x017C Group Packet Header
0x017D Group Begin
0x017E Group End
0x017F Group Members Body (x8, variable)
0x0180 Group Members Body (x16)
0x0181 Group Members Body (x32)
0x0182 Group Members Body (x64)
0x0183 Group Duty Members Body (x8, variable)
0x0184 Group Duty Members Body (x16)
0x0185 Group Duty Members Body (x32)
0x0186 Group Duty Members Body (x64)
0x0187 Single Group related 0x08: FFFFFFFF, 0x0C: Name?
0x0188 Create Named Group (IE: LS) 0x00: 07, 0x10: Name?
0x0189 Create Named Group (x8, variable) Linkshell list? npc_pc_lastevent
0x018A Set Active Linkshell
0x018B Group Update Member (x1)
0x018C Group Update Member (x8, variable) (?? guess)
0x018D Group Update Member (x16, variable) (??)
0x018E ChangeSystemStat
0x018F Some Start Tag?
0x0190 Some Body Opcode?
0x0191 Some End Tag?
0x0192
0x0193 Stops control (0x14) and starts (0x15). 0x13 talks about actioncheck value being set.
0x0194 Set Grand Company Info
0x0195 Set Emnity Indicator First arg actorID, Second emnity level
0x0196 ??? - In Packet 7 0x00,00,0xE (1.19a), 0x00,00,0D (1.20), 0x00,07,5A also 0x1 @ 10 bytes backwards(1.22c), 0x000014, 1 in same spot. (1.23b)
0x0197 Set Chocobo Appearance 0: Standard, 1-4: Maelstrom, 1F-22: Adders, 3D-3F: Flames
0x0198 Set Chocobo Name
0x0199 Set Has Chocobo > 0 YES, else NO
0x019A Set Achievements Completed
0x019B Set Top Achievements
0x019C Set Total Achievement Points
0x019D Set Player Title
0x019E Achievement Earned Packet
0x019F Respond Achievement Completion Rate
0x01A0 Set Gobbue Appearance
0x01A1 Set Has Gobbue Mount > 0 YES, else NO
0x01A2 JobQuestCompleteTriple
0x01A3 Set Completed Quests (For Book) Sets path companion too
0x01A4 Set Current Job
0x01A5 EntrustItem (20 bytes. Each byte tested as bitflag.)
0x01A6 HamletSupplyRanking
0x01A7 Set Dream Result (Required for wakeup)
0x01A8 HamletDefenseScore
0x01C2 Doesn't Exist?
0x01C3 Recruiting Started Response Recruitment Start Request 0 = Failed, 1 = Successful
0x01C4 Recruiting Ended Response Recruitment End Request 0 = Failed, 1 = Successful
0x01C5 Recruiting State Response (Open Party) Party Window Opened, asking for state
0x01C6 Recruiting Acceptment Response
0x01C7 Recruitment Search Results Search Result request
0x01C8 Get Recruitment Info Current Recruitment Info request Unable to retrieve recruitment info
0x01C9 Add Blacklist Response 0 = Failed, 1 = Successful
0x01CA Remove Blacklist Response 0 = Failed, 1 = Successful
0x01CB Send Blacklist
0x01CC Add Friendlist Response
0x01CD Remove Friendlist Response 0 = Failed, 1 = Successful
0x01CE Send Friendlist
0x01CF Friend Status Update Response
0x01D0 Faq Request Response
0x01D1 Faq Body Response
0x01D2 Send Issue Options
0x01D3 Makes GM Icon Reply appear First byte must == 1 to show icon
0x01D4 GM Message Response
0x01D5 GM Ticket Sent Response. 0 = GM send failed, 1 = GM send successful
0x01D6 Confirm GM ticket ended First byte must == 1 to hide icon
0x01D7 Deals with something stored at EAX + C8
0x01D8 Deals with something stored at EAX + C8
0x01D9 Deals with something stored at EAX + C8
0x01DA Deals with something stored at EAX + E8
0x01DB Deals with something stored at EAX + E8
0x01DC Set Search Info Deals with something stored at EAX + E8
0x01DD Bazaar? Begin Search
0x01DE Response to Client 0x1DB Needs to have 0x1DB to fire
0x01DF Search Information Response
0x01E0 Ends Search but also has info????
0x01E1 Deals with something stored at EAX + C8
0x01F4 Unused?
0x01F5 Unused?
0x01F6 Unused?