Difference between revisions of "Compiling"
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===== Via Sourcetree ===== | ===== Via Sourcetree ===== | ||
: 1. Download and install SourceTree | : 1. Download and install SourceTree | ||
− | : 2. [sourcetree://cloneRepo/https://bitbucket.org/Ioncannon/ | + | : 2. [sourcetree://cloneRepo/https://bitbucket.org/Ioncannon/project-meteor-server.git Clone in Sourcetree] |
: 3. Select folder to clone source code to | : 3. Select folder to clone source code to | ||
===== Manually via Bitbucket ===== | ===== Manually via Bitbucket ===== | ||
− | : 1. Go to the [https://bitbucket.org/Ioncannon/ | + | : 1. Go to the [https://bitbucket.org/Ioncannon/project-meteor-server.git Server source code] |
: 2. Click the "Downloads" button on the sidebar | : 2. Click the "Downloads" button on the sidebar | ||
: 3. Click "Download Repository" | : 3. Click "Download Repository" | ||
Line 66: | Line 66: | ||
:: '''<FINAL FANTASY XIV client install location>\client\script\rq9q1797qvs.san''' | :: '''<FINAL FANTASY XIV client install location>\client\script\rq9q1797qvs.san''' | ||
: 2. Navigate to the location of the server source code and rename '''rq9q1797qvs.san''' to: | : 2. Navigate to the location of the server source code and rename '''rq9q1797qvs.san''' to: | ||
− | :: '''< | + | :: '''<Project Meteor Server source location>\data\staticactors.bin''' |
==== Building ==== | ==== Building ==== | ||
: 1. Set up your compile environment/IDE to support compiling NET 4.5 (the 4.5.2 and 4.6 targetting packs are being used as of this writing.) | : 1. Set up your compile environment/IDE to support compiling NET 4.5 (the 4.5.2 and 4.6 targetting packs are being used as of this writing.) | ||
− | : 2. Open ''' | + | : 2. Open '''Meteor.sln''' from where the source code was copied to in the previous steps |
: 3. Get the dependencies via NuGet | : 3. Get the dependencies via NuGet | ||
:: Select the '''Solution Explorer''' Tab | :: Select the '''Solution Explorer''' Tab | ||
− | :: Right Click '''Solution ' | + | :: Right Click '''Solution 'Meteor' (5 Projects)''' |
:: Select '''Restore NuGet Packages''' | :: Select '''Restore NuGet Packages''' | ||
:: [[File:VS2017 03 Restore NuGet.jpg]] | :: [[File:VS2017 03 Restore NuGet.jpg]] |
Revision as of 18:03, 23 June 2019
Contents
Compiling from source
Compiler Requirements
Name | Support Level | Notes |
---|---|---|
Visual Studio 2017 | Officially supported | Users will need to manually select the NuGet and All .Net 4.5 and 4.6 modules when installing. |
Visual Studio 2015 | Officially supported | |
Visual Studio 2013 | Works/Unsupported | Users may need to install a modern compiler via NuGet, or will receive errors from the source. |
Visual Studio 2012 (or older) | Unsupported |
Name | Version |
---|---|
NuGet 3.4 (or newer) | Officially supported |
NET Framework 4.5 | Officially supported |
Compiling
Getting the Source Code
Via Sourcetree
- 1. Download and install SourceTree
- 2. [sourcetree://cloneRepo/https://bitbucket.org/Ioncannon/project-meteor-server.git Clone in Sourcetree]
- 3. Select folder to clone source code to
Manually via Bitbucket
- 1. Go to the Server source code
- 2. Click the "Downloads" button on the sidebar
- 3. Click "Download Repository"
- 4. Extract to desired folder
Pre-Compilation Steps
- 1. Navigate to the location the game client has been installed to and copy the following file:
- <FINAL FANTASY XIV client install location>\client\script\rq9q1797qvs.san
- 2. Navigate to the location of the server source code and rename rq9q1797qvs.san to:
- <Project Meteor Server source location>\data\staticactors.bin
Building
- 1. Set up your compile environment/IDE to support compiling NET 4.5 (the 4.5.2 and 4.6 targetting packs are being used as of this writing.)
- 2. Open Meteor.sln from where the source code was copied to in the previous steps
- 3. Get the dependencies via NuGet
- 4. Select Debug/Release (as desired)
- 5. Go to the Build Menu and select Build Solution
- Note: You do not need to do this step until you have finished configuring your server below
- 6. If everything compiled correctly, the output log should look like:
========== Build: 5 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========